![]() ![]() With well-defined enemies, you’ll quickly learn how to play each villain that comes your way, even as they typically arrive in hordes. If one player is the small and agile Kevin, the other may choose to be Linda, who is deadly with a bow. But for anyone who has two pro controllers, it’s one of the year’s best co-op experiences.ĭungeons are better balanced in co-op, and it invites the ability to complement each other’s strengths and shield each other’s weaknesses. Though the game was built with the Switch in mind first and foremost, the standard co-op controllers are unwieldy and unreliable for Children of Morta to really shine. This means dying is less severe as you can be revived by your ally, not to mention Morta follows the general rule that co-op makes everything better. Making the whole experience much easier is the option to play in local co-op. ![]() Combat in Morta is fast and tactical, demanding you watch your step at all times, and it took some great growing pains for me to finally feel adept enough to challenge the unforgiving monsters in each dungeon.Įven then, the game enjoys its stop-and-go progression where you repeat the same area several times, each time seeing it change due to procedural generation, acquiring gold and experience along the way, before you finally feel ready to take on the boss. This first rough period felt a bit too long for me, but if I’m honest it could be due to my genre inexperience. An early difficulty hump meant I replayed the first dungeon several times and leveled up my characters about 10 times in total across three heroes before I finally beat the first boss, a massive spider who shoots webs and attacks from above. These various Bergsons are each so unique that it’s impossible to not find a favorite, but it also feels ultra-satisfying to try out each of them, especially while you unlock some upgrades that improve every family member collectively, in addition to each hero’s personal skill tree.īefore the several hours and boss battles it takes to reunite the whole family, your trials will be met with more failures than successes - or at least that’s how it was for me. In between procedurally generated levels, be they successes or failures, story beats will unfold that reveal more history to the fabled family, introduce new playable characters, and allow you to customize your heroes with deep skill trees that carry over across playthroughs, keeping the game’s rogue elements on the more forgiving side of the lite-like continuum. The story quickly gets out of your way early, but don’t expect that to mean it’s not a story-focused game. As corruption plagues the land, the family will be tested like never before. Today, I’m happy to have been so wrong.Ĭhildren of Morta tells the story of the Bergson family, who have presided over Mount Morta for generations, sworn to not let evil cross the threshold. As a writer, I’ve taken on a number of new assignments that stretch my comfort zone little by little and reveal to me something I was missing for a long time.įew games embody this spirit of change better than Children of Morta. As a 16-bit, roguelite dungeon crawler, Morta offered very little of what I thought I enjoyed in video games. ![]() One of my favorite parts of this generation of games - partly due to my own efforts and partly due to the health of the industry - is in how many new genres I’ve opened my eyes to over the past several years. ![]()
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